Simple enough, right? These creatures can range in level a good bit, carry loot appropriate for their kind, and are generally hostile when freed (more on this later).Īfter setting up your cage(s), leave the settlement and/or rest for a few in-game days, after which you’ll find the cages closed and ratting with the joy of old life within them. For the cost of some Steel, Copper and some items to entice the hapless creatures you seek to lure, you can build a cage, which, when powered and provided some time, will draw in a random critter of the type the cage was built for.
The biggest addition (the one around which this DLC is themed, and where all the new trophies/achievements are) are the cages. The scale in the Clinic is another example of an item I duplicated and used in this build.Subsubscribe to Premium to Remove Ads Cages of Fun! ¶ I have a station set up at Sanctuary which allows me to replicate a wide variety of items. Whenever I need a duplicate item, I use the Manufacturing Duplication Glitch.
Since this is a unique item in the game, you might be wondering just how I did that without mods or console commands. Sharp eyed readers may notice I have two of the Buttercup Toys. A bookshelf was added to the front of the shop counter to give the area more texture. This includes the Inactive Distress Pulser, Buttercup Toy (the smaller version of the Giddyup Buttercup toy), the “mini” Nuka Cola Quantum from the Federal Ration Stockpile, the giant Vim! Bottle from the Vim! Pop Factory and a container of the Reactor Coolant you create for Proctor Ingram. To that end I made sure to put down some more uncommon items in the shop. Given her origins as a Vault dweller, I felt it appropriate to assign her to Vault 88, and it is here she set up Rylee’s Supply, a General Trader shop dedicated to some harder-to-find items. Pass the proper speech checks and you can recruit her as a trader at one of your settlements. Trader Rylee is a character you meet at Longneck Lukowski's Cannery.
This gave each shop a big display window to help bring customers into the shop. Instead of closing up one of the wall sections, I Pillar Glitched in glass window pieces from the Warehouse sections. Armor racks with various kinds of armor and weapons on wall mounted weapon racks are all over this show, offering a wide variety of items for prospective customers.īehind the vendor I threw in a couple choice bits of ammo including the “Nuka Nuke”!This shop also reflects a build method I utilized for all the shops. I also added a Weapons workstation for some industrial feeling detailing. The shop inside this combined Weapon/Armor shop is actually a General Trader shop, but I slapped the “Gun Shop” sign over it (along with other signage) to make it look like a Weapons/Armor vendor. Since the Weapon and Armor shops do not actually add to the Happiness in a settlement, I decided to cheat a little. It came up as a search for funny (and punny) gun store names and I loved how silly it was. ”Louie’s Baton” is a play on the clothing brand Louie Vuitton. To make it fit more into the clean Vault look, I glitched a couple of steel counters into it. I wanted a Chemistry Station in the Clinic, but it has a rather dingy look to it.Second, it looks like the computers are built into the wall, giving it them a high tech appearance. This served two purposes: First it allowed more room for me to squeeze in beds. Computer terminals have been glitched into the walls.The idea was to show that these doctors/scientists had a variety of instruments available to them.
I glitched two of the round TV screens into the wall, making it look like there are computer screens built into them.I first used this idea in my build of The Slog. This allows the door to open and close over the window like a protective shield. On the outside is one window where I added in a door.There is a lot going on in this one room: My rationale is that after checking in with security, settlers worn down by the Commonwealth’s daily struggles may need treatment for a variety of ailments. Back to the Atrium level, to the left is the Clinic.